hit more fairways. make more putts. avoid the hazards. play by the rules.
“12 Myths of Mobile Device User-Interface Design”

Posted on Saturday 31 January 2004

The Chicago chapter of SIGCHI is hosting a workshop titled “12 Myths of Mobile Device User-Interface Design” on March 10th. I like the list:

  • Users want power and aesthetics. Features are everything.

  • What we really need is a Swiss army knife.
  • 3G is here!
  • Focus groups and other traditional market analysis tools are the best way to determine user needs.
  • If it works in Silicon Valley, it will work anywhere.
  • The killer app will be games, er, no, I mean, horoscopes, or…
  • Mobile devices will essentially be phones, organizers, or combinations, with maybe music/video added on.
  • The industry is converging on a UI standard.
  • Highly usable systems are just around the corner.
  • One underlying operating system will dominate.
  • Mobile devices will be free-or nearly free.
  • Advanced data-oriented services are just around the corner

Sounds like a great program.


Sorry, the comment form is closed at this time.